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Member Profile: Malcolm Sparrow

Malcolm Sparrow has been working in the software industry since 1983.

Q: Why did you decide to work in the software industry? What is your background working in the software industry?
Been hankering after it since getting a ZX81 back in 1983.

Q: What work do you do/have you done in the software industry?
I own Mak Software Studio - which has just released Gemstars as it's debut title. I'm currently engaged on a much larger commercial project. I've been a 'Generalist' Software Engineer in games since 2000, I can (I say humbly) do anything codewise - from tools to high performance rendering, audio, console development - you name it, I've probably mucked about with it.

Q: What advice would you give to people/businesses getting started in the software industry?
Either get used to the idea of bad pay and very long hours to begin your career, or don't bother :)

Q: What is/are some of the greatest challenges facing people/companies in the software industry today?
As far as games go - getting funding if you go it alone, and then even greater - getting people to part with their hard earned cash for your products!

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